I am a well-rounded game designer with 6 years of experience in the industry, entirely in Unreal Engine 4 & 5. I have worked in mission design, quest design, level design, and assisted with narrative design on small and large projects, 30-200 people. Large indie and AAA experience, singleplayer and multiplayer. Looking for the next challenge, in a role where I can take advantage of my broad knowledge base.

I can assist in almost any design task, but I am most passionate when I own a large piece of content as a product owner and see it through from beginning to end. I have experience in every stage of the content’s lifecycle: pitching levels and missions in paper design; iterating on director feedback from kickoff; rapidly standing up a blockout for feedback; prototyping any necessary mechanics in Blueprint; properly implementing a project’s features and workflow; and polishing for ship. Collaborating with stakeholders from every other department along the way, of course!

In my spare time, I enjoy writing fiction and non-fiction, novels and essays. I'm also a sucker for 18th century British Romantic-era poetry.


Portfolio

Fortnite

Level Design II, 4 month contract. Design for a live event expecting millions of players. Expected to ship in November.

LOTR: Return to Moria

Level Design, 1.5 years. Created “bubbles” and layouts to be placed in a random order with procedural generation: hubs, boss arenas, puzzles, and exploration areas. Small team. Shipped.

Level Footage

UNANNOUNCED UE5 Project

Quest Design, 2 years. Open-world, multiplayer, story-driven project. AAA, 100+ person team. NDA.

THE CALlisto Protocol

Junior & Level Design, 2 years. Puzzles, combat encounters, solo maintenance on two levels, and setpiece design. Assisted with scripted event implementation. AAA, 100+ person team. Shipped.

Level Footage