I am a well-rounded game designer with 5+ years of experience in the industry, entirely in Unreal Engine 4 & 5. I have worked in mission design, quest design, level design, and assisted with narrative design on small and large projects, 30-200 people. Large indie and AAA experience, singleplayer and multiplayer. Looking for the next challenge, in a role where I can take advantage of my broad knowledge base.
Last project is NDA, but I was most passionate in mission design when I owned a large piece of content as a product owner and saw it through beginning to alpha: from paper design and pitch, to blockout and prototyped mechanics, to properly integrated with the project's features and workflow. Collaborated with stakeholders from every other department along the way.
In my spare time, I enjoy writing fiction and non-fiction, novels and essays. I'm also a sucker for 18th century British Romantic-era poetry.
Portfolio
UNANNOUNCED UE5 Project
Quest Design, 2 years. Open-world, multiplayer, story-driven project. AAA, 100+ person team. NDA.
LOTR: Return to Moria
Level Design, 1.5 years. Created “bubbles” and layouts to be placed in a random order with procedural generation: sprawling hubs, boss arenas, puzzles, and exploration areas. Small team. Shipped.
THE CALlisto Protocol
Junior & Level Design, 2 years. Puzzles, combat encounters, solo maintenance on two levels, and setpiece design. Assisted with scripted event implementation. AAA, 100+ person team. Shipped.
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email: tracy.runanin.telle@gmail.com
phone no. (415) 717-8325
linkedin: tracy runanin-telle